We Must Eradicate / Support Social Gaming Before It Ends Life On Earth / So Kittens Can Live Forever
You couldn’t go ten minutes at GDC this year without running into someone either raging against or defending the virtue of “social gaming.” The content of the conference mirrored this, frequently seeming very much like the same arguments attendees were lobbing at one another only delivered on stage (and with somewhat less slurring). Satoru Iwata, Nintendo CEO, bemoaned the decline of the industry at the hands of smartphone and social-media in his keynote. The rant session was a collection of people from the social-gaming space ranting against the fact that other ranty people were ranting about them too (probably most mentioned from this being Brathwaite’s call for solidarity).
And now Zynga apparently feels a need to answer critics of their development process, with Brian Reynolds going out of his way to assure people that, hey, there actually is creativity involved in how they make games.
I’ll borrow from the late, great Kurt Vonnegut here and recast his take on overly-concerned literary critics to fit the current situation:
Any developer who expresses rage and loathing for a type of game is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.