Tag Archive for: Publishers

We Must Eradicate / Support Social Gaming Before It Ends Life On Earth / So Kittens Can Live Forever

05 Apr
5 April 2011

You couldn’t go ten minutes at GDC  this year without running into someone either raging against or defending the virtue of “social gaming.”  The content of the conference mirrored this, frequently seeming very much like the same arguments attendees were lobbing at one another only delivered on stage (and with somewhat less slurring).  Satoru Iwata, Nintendo CEO, bemoaned the decline of the industry at the hands of smartphone and social-media in his keynote.  The rant session was a collection of people from the social-gaming space ranting against the fact that other ranty people were ranting about them too (probably most mentioned from this being Brathwaite’s call for solidarity).

And now Zynga apparently feels a need to answer critics of their development process, with Brian Reynolds going out of his way to assure people that, hey, there actually is creativity involved in how they make games.

I’ll borrow from the late, great Kurt Vonnegut here and recast his take on overly-concerned literary critics to fit the current situation:

Any developer who expresses rage and loathing for a type of game is preposterous.  He or she is like a person who has put on full armor and attacked a hot fudge sundae.

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The “Death” of PC Games

29 Nov
29 November 2009

I gave Dusty a hard time for his recent assertion that the death of PC gaming wasn’t due to MMOs but rather five years of shit games.  I probably should have beat him up for suggesting that there has been any “death” at all….

I’m not overly averse to reality and I can read NPD’s data as well as the next guy, so I’m not trying to suggest that the PC games market hasn’t been suffering based on that metric.

But that isn’t “death”.

Death is when something goes away and doesn’t come back.

Whale oil?  That’s a dead business.  You probably don’t want to go looking for VC for an 8 track cassette factory either.  Rotary phones?  Butter churns?  Traditional  retail stores for games?  Elvis, Elvis, and Elvis.  (Ha ha, just kidding about that last one, GameStop, everything is going to be fine.)

“Death” happens when the demand for a product shrinks, generally because something comes along and satisfies the need it served better (and / or cheaper).  Why don’t you ride a buggy to work anymore?  Because your horseless carriage has AC and it doesn’t eat the begonias when you park it out front.

So, if PC games are “dead” what is it that’s replacing them?

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