Tag Archive for: PC games

Efficient Design in Neptune’s Pride

14 Feb
14 February 2010

For fun I tend toward deeper games but I’ve been looking at a lot of web offerings lately, mostly out of professional curiosity.  From a design perspective, Neptune’s Pride by Iron Helmet Games is a standout.  For anyone interested in the fundamentals of game design, there’s a lot that can be learned from taking a look at how all the parts fit together here.

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The “Death” of PC Games

29 Nov
29 November 2009

I gave Dusty a hard time for his recent assertion that the death of PC gaming wasn’t due to MMOs but rather five years of shit games.  I probably should have beat him up for suggesting that there has been any “death” at all….

I’m not overly averse to reality and I can read NPD’s data as well as the next guy, so I’m not trying to suggest that the PC games market hasn’t been suffering based on that metric.

But that isn’t “death”.

Death is when something goes away and doesn’t come back.

Whale oil?  That’s a dead business.  You probably don’t want to go looking for VC for an 8 track cassette factory either.  Rotary phones?  Butter churns?  Traditional  retail stores for games?  Elvis, Elvis, and Elvis.  (Ha ha, just kidding about that last one, GameStop, everything is going to be fine.)

“Death” happens when the demand for a product shrinks, generally because something comes along and satisfies the need it served better (and / or cheaper).  Why don’t you ride a buggy to work anymore?  Because your horseless carriage has AC and it doesn’t eat the begonias when you park it out front.

So, if PC games are “dead” what is it that’s replacing them?

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