“Are games art?” has always seemed like a silly question to even ask. I’ve been to exhibits featuring an old toaster someone fired an arrow at — if that qualifies I’m comfortable suggesting that the definition is fairly broad.
But therein lies what is probably the best litmus test for art of any sort: Do you think it’s art?
Or, better yet: Did the person making it think it was art?
On any game I’ve worked on, I’ve thought it was art. Not art-art. Not I-dress-in-black-and-wear-a-beret art. Not frame-hanging-on-the-gallery-wall art. But “art”. I had something I wanted to get across, something I wanted you to experience.