Not long ago, colleges didn’t offer degrees in game development. When they started to, the programs were generally not seen as a great source for new hires.
Things change. Over the years, many programs have found their stride (helped in no small part by actual developers taking teaching positions). So much so, in fact, that there’s now a symbiotic relationship at work – studios count on instructors to birddog promising graduates, and instructors count on devs to keep them current with the business.
As a result, I’m asked, “What do you look for when hiring new designers?” a lot.