Tag Archive for: Future of Games

PlaySpan and the Free-to-Play Hype Machine

23 Dec
23 December 2009

I know this will come as a shock but I’m a fan of arguing.

In fact, I’m such a fan of it that I’ve cultivated that truly endearing quality all your favorite debaters exhibit — the ability to fervently argue a position I in no way actually support.  That’s right, I’m not happy just arguing with people who don’t agree with me.  I want everyone in there.

Some of this is work-related.  I only truly get comfortable about some design decisions by attacking them myself, so I pick fights about these and take various stances and see what develops.

Some of this, according to my wife, is that I’m a jerk.

Who’s to say which of us is correct (P.S., I am) but, whatever the reason, I argue a lot and I tend to gravitate toward people who can hold their own in a verbal scuffle.  But, while I love a spirited discussion, I am not a fan of several trends in modern arguing, chief among them “the Google argument”.

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…but I know what I like.

13 Oct
13 October 2009

“Are games art?” has always seemed like a silly question to even ask.  I’ve been to exhibits featuring an old toaster someone fired an arrow at — if that qualifies I’m comfortable suggesting that the definition is fairly broad.

 But therein lies what is probably the best litmus test for art of any sort: Do you think it’s art? 

Or, better yet: Did the person making it think it was art? 

On any game I’ve worked on, I’ve thought it was art.  Not art-art.  Not I-dress-in-black-and-wear-a-beret art.  Not frame-hanging-on-the-gallery-wall art.  But “art”.  I had something I wanted to get across, something I wanted you to experience. 

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